Fallout 4 Mods Are Coming This Week So What Should You Download for PS4?

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Settlement ‘clean up’ mods are a must have for Fallout 4 camp builders.

Mods are finally coming for Fallout 4 on PS4!  Bethesda confirmed today (17/11) that an update patch for consoles that is due ‘later this week’ will contain the mods for PS4 consoles to go live.

 

Creative modders have been busy building mods for PS4 in the last two weeks since mods began appearing on Bethesda’s official website.  Even with the massive limitations imposed by Sony that specifically strip any form of real modding customization by not allowing anything that uses external assets or scripts, there are currently 151 mods (and that number is building daily) ready to go for users when mods finally go live this week.

So what mods should you download?  Check out my list of recommended ones below!

CLOTHING/PLAYER MODS

UCO: Unified Clothing Overhaul by AndrewCX. |  With the lack of external assets allowed in the game it means custom outfit pieces will never be available to PS4 users.  With this UCO mod, users will be able to  upgrade all armor/clothes/hats/helmets/bandanna’s and glasses, layer more armor pieces over more clothes and color swap the appearance of clothing/armor & raider power armor among other options.

UCO Pipboy Color Swap Enabler by AndrewCX. |  This mod enables users to change the color of their players pipboy by offering 59 different colors and patterns to use.  There are some special instructions to follow to ensure this mod works.

Ultimate Vault Attire by Guidion | This mod allows users to craft and mod vault jumpsuits, vault tech armor and scientist outfits.  Ballistic weave, vault numbers, legendary effects and suit linings can also be altered when crafting.

Waste Anchorage Hairstyle by TheRealElianora |  This will probably be the only ‘hair mod’ PS4 users will ever get.  This new hairstyle combines the “Waste Maiden” with the “Anchorage” hairstyle and is available for both genders.

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Elianora’s Companion Overhaul Mod is a must get mod!

The Companions Enhanced by The RealElianora | Players using this mod will see companions (Piper, Curie and Cait) enhanced with a new look and added buffs for their weapons.  An update for Mama Murphy is also included.

NPC Pipboys for PS4 by Batta0909 | Small mod that makes pipboys usable by companions and settlers.  They have no actual use and cannot be used by the player but adds to the overall effect if building settlements within a bunker/vault.

 SETTLEMENT MODS

Clean and Smooth Settlements by Okie1682| For those like me who have completed the game and are focusing on settlement building, Okie1682 is releasing his ‘clean and smooth’ settlement mods that basically strip the settlement of all debris and junk, tress and foliage, rebuilds broken benches and some buildings – basically, it leaves a blank canvas ready for building and the best bit, this mod should work on pre-existing game saves though Okie1682 has noted that buildings and items may appear to be floating in areas where the ground has been smoothed out on your game save but a it’s easy enough to scrap and rebuild.  So far, the following settlements cleaned up include:

Starlight Drive-in | Egret Tours Marina | Sanctuary Hills | Somerville Place | with more to come!

Settlement Resource Alignment by Race4it2 | This little mod improves resources for selected water pumps  (Water Purifier now 100 water units) , small generator (300 power) and tato plant (6 food) and increases the length of copper wiring from 500 to 5000.

GoodNeighbour Player Home by Tony1912 | This mod introduces a multi-level player home within the walls of GoodNeighbour.  Located Next to the Third Rail this ex apartment offers a workshop with all build functions plus power. There’s fast travel too and from this location. 4 Balconies,  no clutter – just move in and build!

Settlement Build Budget x10 by AndrewCX | A great mod that increases the build budget of all settlements to 10 times their default values.  The only downside is this mod will not work on save games and will only work on a new play through – which AndrewCX notes is down to modding restrictions placed by Sony.

Prisoner Shackles by mlucke | This fun mod takes the shackles used by the disciples in Nuka World and makes them available to your settlements.  Includes a prisoner mat that come with various poses, a craftable shock collar and cages.

Wild Plants and Alcohol for Settlements by 3lric | This mod brings in a massive selection of wild plants found in the commonwealth and make them available to transport into your settlements.  Includes plants like Wild Melon, Wild Mutfruit, Wild Tarberry and HubFlower along with a range of planters and a massive selection of craftable alcohol via the cooking stations.

CHEATS

Cheat Container by Vicyorus | A must for any player, the cheat container is a small tool box located outside each and every settlement and contains 60,000 units of each building component.  This, at the moment, does not re-spawn but there are load instructions on how to get these to refill.

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ArougueModder’s Oil Rig Player Home Mod

Workbench Anywhere by AndrewCX | This mod allows users the create a “Spawn Beacon – Workshop Workbench” that can be used like a grenade to spawn a workshop workbench anywhere in the game world.  This mod is heavily restricted though and only seems to work on locations that have been ‘cleared’ but will not form part of

Get All Perks by mttprc11 | As it states, unlocks all perks within the game and also includes a standard riffle with 9999 ammo, 9999 stimpacks and 99999 caps.  As it’s untested, author notes this may not work on existing game saves.

MISC

Oil Rig Player Home by ArogueModder | This massive structure will appear on your pipboy after installing as ‘oil rig’ and is a playable home with Workshop, Navmesh, Map Markers and a Vertibird Landing Pad.  ArogueModder notes that this will disable map boarders on your game.

Limited Minutemen Quests by Chucksteel | This much needed mod reduces the number of quests Preston can give you at once from three to one.  No new quest will be offered until the current one has been completed!

As noted above, mods are coming thick and fast and will change the way you play Fallout 4.  Are there any specific mods you are looking forward to?  Something that should be on this list?  Sound off in the comments section!

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The Nintendo Classic Mini is here in Australia but Getting one isn’t that easy.

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The Nintendo Classic Console

The very retro and very anticipated Nintendo Classic Mini: Nintendo Entertainment System hit Australia this morning but good luck finding one for retail price as they are already at a sold out status.

Target Australia’s website are directing customers Nintendo’s Facebook page for more info about the sold out status (where customers are complaining some stores only had 10 consoles in stock for sale) while BigW Australia’s website has crashed due to overwhelming demand.

Customers were able to place pre-orders for the classic console from as early as July this year.

So now it’s sold out, the question begs is there another shipment?  The simple answer is YES but it’s a very open yes.  Nintendo have confirmed another shipment is due our way “sometime in early December” and that’s it.  No word on exactly when or how many units are coming our way or when we can start placing pre orders for the new console.

The retro inspired classic mini features 30 classic games from Bubble Bobble to Super Mario Brothers 1, 2 and 3 and Double Dragon 2 among a list full of fan favorites.

For those who can’t wait until the next shipment can always hit eBay where scalpers currently have their $99 classic console listed for as high as $1300!

UPDATE: Monday Nov 14th.

EB games Australia, it appears, are doing daily pre-order runs via their website for the insanely popular console.  Today’s first run saw the ‘undisclosed’ amount sold out within minutes and crashing their website leaving many many customers frustrated with the lack of preparation by the company.

  As of this post, EB’s website is noting another batch will be available for pre-order tomorrow from midday AEDT but as noted, there’s no disclosure about how many consoles are actually available for the pre-order.  For those trying to find those elusive extra controllers, EB have noted that they are still awaiting news of another shipment and that they have none currently available in stock.

In response to the backlash, EB released a statement noting for today’s pre-order, they had increased their server space to account for 30,000 people – twice as much as the norm and for tomorrow, they’ll double that again for 60,000 people.  The bottom of the statement reads “Stock for this item will be extremely limited”.

First Look Review: The Exorcist

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Alan Ruck and Geena Davis in THE EXORCIST. (c)2016 Fox Broadcasting/Jean Whiteside

A dark an eerie take on the timeless cult horror flick pits Geena Davis against a demonic force that has set its eyes on her family.

Joining the ranks of the ‘reboot’ fad, The Exorcist has a more tender ground to tread on than others within the field thanks to its cult fandom background.  Considered to be one of the scariest films of all time, the 1973 movie of the same name produced an iconic film filled with memorable quotes and scenes (a 360 degree head turn anyone?) that have been done and redone so many times that this new incarnation has to be very careful of not to try and out-do or recreate what has been done and done well.

Thankfully, in this new outing for The Exorcist, it leaves little opportunity open for fans and viewers to mock or gripe.

Taking the lead (and bringing in some worthy star power) Geena Davis plays Angela Rance, a religious upper class working mother who is concerned that the noises and strange occurrences happening in her home might be more than just your everyday easy to explain happenings.  Her husband Henry (Alan Ricks) is a former version of himself due to a workplace accident, her eldest daughter Kat (Brianne Howey) is dark and depressed after a tragic accident that killed her best friend while youngest daughter Casey (Hannah Kasulka) is a care-free and easy going young woman with the world at her feet.

Concerned that troubled Kat may be ‘under the influence of a demon’, Angela asks local priest Father Tomas (Alfonso Herrera) to do a cleansing of her house though Tomas’ spiritual demons find him playing cat and mouse between a concerned mother worried her daughter is possessed and another priest, Father Marcus (Ben Daniels) who has very close ties to the world of exorcisms.

What ensues is a stylish and slick tale about religion in the modern day versus the barriers provided by old-school religion.

At an hour long, the first episode doesn’t feel rushed or have too much crammed into it though there lies a problem in that you begin to question how Angela is so convinced there is a demon in her house when we are not actually privy to any demonic activity (the only real signs is through her telling Father Tomas about cupboards and chairs in the kitchen moving about) and the scene where Father Tomas and Father Marcus meet – via demonic children filled dreams is semi-sketchy to say the least but one could say it’s divine intervention from a higher power to bring the two together.

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We do catch a glimpse of this demonic force, though it’s not until the end of the episode and provides one of the best surprise plot twists presented in a pilot in some time and it’s not the series only card up their sleeve.  The big reveal comes towards the end of episode five that will have those who know the movie literally gagging with excitement about what’s to come.

The Exorcist  begins Sunday December 4, 8.30pm on Showcase.

Pilot score: 4.5/5

Fallout 4 Mods for PS4 have Began to Appear on Bethesda Website

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Unlock Ballistic Weave Mod by AndrewCX is live on the PS4 Mods page

The latest patch update to Fallout 4 (released today on PC and coming soon to consoles) includes an update to Bethesda’s Creation Kit which now offers mod support for PS4 mods.  The expectation is that the next scheduled update will finally include mods to be opened for PS4 users playing Fallout 4.

The previously stated restrictions involving no external assets and minimal mod storage space are still in effect though as of this post there are currently 29 mods available for the PS4 (that number raised by 5 in the 10 minutes since I began writing this post) that will be available for when mods go live.

The small mod storage space on PS4 consoles shouldn’t be too worrisome for players as the current “no external assets” restrictions currently in place mean available mods shouldn’t be much larger than a few MB each.

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Mods for PS4 Fallout and coming quick and fast

The current listed mods include the hugely popular “cheat container” that offers players a small toolbox in Sanctuary full of 10,000 units of each building component (plants not included), an “unlock ballistic weave” mod for those (myself included) who encountered a bug with Tinker Tom not offering ballistic weave for clothing items after completing Railroad tasks or for those who did not side with the Railroad.

The “Beantown Interiors Project” has been ported to PS4 as well which opens up 30 buildings in Concord, Jamaica Plains and Hyde Park, among others, that have been boarded up and inaccessible to players and Elianora’s “Waste Anchorage” hairstyle mod along with her “Tweaks and Fixes all-in-one” mod and “Companion Appearance Overhaul” mods are live too.

Those worried about the lack of external assets affecting the amount of mods coming to Fallout 4 need only take a look at the current list of Skyrim mods for PS4 which is currently sitting at over 750 listed mods.  Granted these mods will never reach the same customization offered to Xbox One and PC users.

Mods for PS4 users playing Fallout 4 are due later this month.