The latest patch update to Fallout 4 (released today on PC and coming soon to consoles) includes an update to Bethesda’s Creation Kit which now offers mod support for PS4 mods. The expectation is that the next scheduled update will finally include mods to be opened for PS4 users playing Fallout 4.
The previously stated restrictions involving no external assets and minimal mod storage space are still in effect though as of this post there are currently 29 mods available for the PS4 (that number raised by 5 in the 10 minutes since I began writing this post) that will be available for when mods go live.
The small mod storage space on PS4 consoles shouldn’t be too worrisome for players as the current “no external assets” restrictions currently in place mean available mods shouldn’t be much larger than a few MB each.
The current listed mods include the hugely popular “cheat container” that offers players a small toolbox in Sanctuary full of 10,000 units of each building component (plants not included), an “unlock ballistic weave” mod for those (myself included) who encountered a bug with Tinker Tom not offering ballistic weave for clothing items after completing Railroad tasks or for those who did not side with the Railroad.
The “Beantown Interiors Project” has been ported to PS4 as well which opens up 30 buildings in Concord, Jamaica Plains and Hyde Park, among others, that have been boarded up and inaccessible to players and Elianora’s “Waste Anchorage” hairstyle mod along with her “Tweaks and Fixes all-in-one” mod and “Companion Appearance Overhaul” mods are live too.
Those worried about the lack of external assets affecting the amount of mods coming to Fallout 4 need only take a look at the current list of Skyrim mods for PS4 which is currently sitting at over 750 listed mods. Granted these mods will never reach the same customization offered to Xbox One and PC users.
Mods for PS4 users playing Fallout 4 are due later this month.
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