The official announcement of the next installment in the Call Of Duty series has just been announced confirming the setting to be in World War 2 bringing the first person shooter series back to its ‘boots on ground’ origins (Call of Duty 2 from 2005) but this time with Sledgehammer Games (MW3 and Advanced Warfare) taking the reins.
Taking the series back to its beginnings, according to Activision CEO Eric Hirshberg (in an interview with Polygon.com) was a plan that was put into motion three years ago and was not based off the less than positive player response to 2016’s ultra futuristic based Infinite Warfare, noting back in 2014 when the decision was made, the player passion for the historical war setting.
With the high praise for Modern Warfare remastered, which came as an add-on to the Infinite Warfare release, it really is no surprise that Activision have decided to go back to what CoD players loved most from the series but there is that lingering worry of bringing back a classic while keeping it fresh and modern so as not to bring about that ‘seen it, played it’ feel that is always lurking when playing Modern Warfare Remastered.
While the game (MW Remastered) itself is a stellar moment within the series, (and one I am enjoying playing at the moment over the Infinite Warfare release) the remastered release of the 2007 issue showcases just how dated the game is when compared to more modern releases. Developed by Raven Software, the remastered issue offered nothing really new to the original release with updated graphics, rendering, sounds and animations. The inclusion of semi-customizable multiplayer characters (including female skins) were a nice touch along with the ‘depot’ which allowed players to spend their game earned tokens on mystery cases filled with player skins, weapon skins and calling cards and emblems.
The question now begs, with WWII the official setting for the next Call of Duty outing, do Activison have plans to continue down the route we’ve traveled down once before?
The series has delved into WWII numerous times with 2003’s Call of Duty, 2005’s Call of Duty 2, 2006’s Call of Duty 3 and 2008’s Call of Duty: World at War. 2010’s Call of Duty: Black Ops took place in the Cold War and partially within the Vietnam War while all other outings have focused on fictional modern era and futuristic warfare.
One setting that the franchise has never delved into (and one I personally would like to see) is gangland/urban warfare. While Call of Duty is military based, there’s nothing stating the series couldn’t delve into this area without compromising their tactical themed game-play. The gangland-and-or-urban warfare theme has featured within games such as Grand Theft Auto and the Saints Row series, but is yet to be given the first person shooter treatment that games like Call of Duty offers.
Details about the multiplayer within CoD WWII are still sparse to none but it has been revealed that a ‘social space’ called Headquarters will see players, much like that in Destiny, all converge to show off gear and interact with each other before heading off into a match with Sledgehammers Chief Development Officer Michael Condrey confirming to me that character customization AND playable female soldiers will both feature in this next game.
Call of Duty: World War II drops November 2nd with exclusive pre-order beta access for PS4 users (date to come). Pre-orders now open either on line or in store with your local retailers.