Mods are finally coming for Fallout 4 on PS4! Bethesda confirmed today (17/11) that an update patch for consoles that is due ‘later this week’ will contain the mods for PS4 consoles to go live.
— BethesdaGameStudios (@BethesdaStudios) November 16, 2016
Creative modders have been busy building mods for PS4 in the last two weeks since mods began appearing on Bethesda’s official website. Even with the massive limitations imposed by Sony that specifically strip any form of real modding customization by not allowing anything that uses external assets or scripts, there are currently 151 mods (and that number is building daily) ready to go for users when mods finally go live this week.
So what mods should you download? Check out my list of recommended ones below!
UCO: Unified Clothing Overhaul by AndrewCX. | With the lack of external assets allowed in the game it means custom outfit pieces will never be available to PS4 users. With this UCO mod, users will be able to upgrade all armor/clothes/hats/helmets/bandanna’s and glasses, layer more armor pieces over more clothes and color swap the appearance of clothing/armor & raider power armor among other options.
UCO Pipboy Color Swap Enabler by AndrewCX. | This mod enables users to change the color of their players pipboy by offering 59 different colors and patterns to use. There are some special instructions to follow to ensure this mod works.
Ultimate Vault Attire by Guidion | This mod allows users to craft and mod vault jumpsuits, vault tech armor and scientist outfits. Ballistic weave, vault numbers, legendary effects and suit linings can also be altered when crafting.
Waste Anchorage Hairstyle by TheRealElianora | This will probably be the only ‘hair mod’ PS4 users will ever get. This new hairstyle combines the “Waste Maiden” with the “Anchorage” hairstyle and is available for both genders.
The Companions Enhanced by The RealElianora | Players using this mod will see companions (Piper, Curie and Cait) enhanced with a new look and added buffs for their weapons. An update for Mama Murphy is also included.
NPC Pipboys for PS4 by Batta0909 | Small mod that makes pipboys usable by companions and settlers. They have no actual use and cannot be used by the player but adds to the overall effect if building settlements within a bunker/vault.
Clean and Smooth Settlements by Okie1682| For those like me who have completed the game and are focusing on settlement building, Okie1682 is releasing his ‘clean and smooth’ settlement mods that basically strip the settlement of all debris and junk, tress and foliage, rebuilds broken benches and some buildings – basically, it leaves a blank canvas ready for building and the best bit, this mod should work on pre-existing game saves though Okie1682 has noted that buildings and items may appear to be floating in areas where the ground has been smoothed out on your game save but a it’s easy enough to scrap and rebuild. So far, the following settlements cleaned up include:
Starlight Drive-in | Egret Tours Marina | Sanctuary Hills | Somerville Place | with more to come!
Settlement Resource Alignment by Race4it2 | This little mod improves resources for selected water pumps (Water Purifier now 100 water units) , small generator (300 power) and tato plant (6 food) and increases the length of copper wiring from 500 to 5000.
GoodNeighbour Player Home by Tony1912 | This mod introduces a multi-level player home within the walls of GoodNeighbour. Located Next to the Third Rail this ex apartment offers a workshop with all build functions plus power. There’s fast travel too and from this location. 4 Balconies, no clutter – just move in and build!
Settlement Build Budget x10 by AndrewCX | A great mod that increases the build budget of all settlements to 10 times their default values. The only downside is this mod will not work on save games and will only work on a new play through – which AndrewCX notes is down to modding restrictions placed by Sony.
Prisoner Shackles by mlucke | This fun mod takes the shackles used by the disciples in Nuka World and makes them available to your settlements. Includes a prisoner mat that come with various poses, a craftable shock collar and cages.
Wild Plants and Alcohol for Settlements by 3lric | This mod brings in a massive selection of wild plants found in the commonwealth and make them available to transport into your settlements. Includes plants like Wild Melon, Wild Mutfruit, Wild Tarberry and HubFlower along with a range of planters and a massive selection of craftable alcohol via the cooking stations.
Cheat Container by Vicyorus | A must for any player, the cheat container is a small tool box located outside each and every settlement and contains 60,000 units of each building component. This, at the moment, does not re-spawn but there are load instructions on how to get these to refill.
Workbench Anywhere by AndrewCX | This mod allows users the create a “Spawn Beacon – Workshop Workbench” that can be used like a grenade to spawn a workshop workbench anywhere in the game world. This mod is heavily restricted though and only seems to work on locations that have been ‘cleared’ but will not form part of
Get All Perks by mttprc11 | As it states, unlocks all perks within the game and also includes a standard riffle with 9999 ammo, 9999 stimpacks and 99999 caps. As it’s untested, author notes this may not work on existing game saves.
Oil Rig Player Home by ArogueModder | This massive structure will appear on your pipboy after installing as ‘oil rig’ and is a playable home with Workshop, Navmesh, Map Markers and a Vertibird Landing Pad. ArogueModder notes that this will disable map boarders on your game.
Limited Minutemen Quests by Chucksteel | This much needed mod reduces the number of quests Preston can give you at once from three to one. No new quest will be offered until the current one has been completed!
As noted above, mods are coming thick and fast and will change the way you play Fallout 4. Are there any specific mods you are looking forward to? Something that should be on this list? Sound off in the comments section!