Tag Archives: Character customization

The Great, The Good and The Bad of Call of Duty’s WWII MP Beta

Call of Duty®: WWII Private Beta_20170826153451
Call of Duty®: WWII Private Beta

After a spate of jet boosted, wall running, chain movement and space themed outings, Call of Duty is headed back into long gone territory, world war II style with the brand new boots on the ground Call of Duty: WWII.  A move that many CoD fans have been begging for since the series began to sway into more modern themes.

This past weekend saw PS4 users get exclusive early access to the Call of Duty: World War II Multiplayer beta allowing players to get a (restricted) hands on feel of the new game before it releases in early November.  Upon first impressions, the ground based warfare is a major welcome return to form for the first person shooter series that has been dangling a little too long in outer space though there are a few restrictions that may see those used to more freedom in customization struggle with the new game.

As of writing this, I am a little shy of hitting the 7 hour game play mark where 3 maps, a handful of game modes and heavily limited customization options are open within the beta.

Now it’s time to look at the great, the good and the bad of this Call of Duty WWII beta.

The Great:

War Mode.  It’s one of only a handful of games available to play in the beta and brings with it a familiar feel to those who played the recent Star Wars Battlefront which sees your team of 12 attack or defend multiple points in a chain, working together to either claim or hold back the enemy from progressing further.

As described by Activision:  Fight for control of a war-torn French village west of St. Lo, an important operation in the Allied push onward and out of the beachhead at Normandy. Allied and Axis forces clash for control of a strategic manor to secure a forward operating position. Bridge construction, ammo depot demolition and tank escorts are key strategic tasks in this do or die mission to dominate the enemy. Choose your equipment wisely – every decision can mean the difference between victory and defeat in this narrative-driven, objective-based multiplayer experience – a first for Call of Duty.”  

This beta only has one map open but it’s a great game mode and new addition to the series.

Play of the Game Highlight.  As featured in Overwatch, Call of Duty is doing away with ‘final kill cam’ which saw a sometimes boring or standard final kill be highlighted after the match has finished, and in its place, a play-of-the-game sort of sequence which showcases a worthy highlight from the match.  While it’s not as personal as Overwatch with it’s character highlight intro, the change finally gives players who pull off incredible plays their dues.

Game Play.  We were promised boots on the ground and deliver it Activision/Sledgehammer games have.  Cod WWII offers a very nice balance between the uber-boots on ground style seen in Modern Warfare Remastered and the ease of movement seen in something like Black Ops 3.  The knee slide had been replaced with a lunge, the sprint is limited but not in a incapacitating type of way while mounting ladders and climbing through windows and over things is very smooth, quick and not lumber-some.

Audio:  It feels as if a lot of work has been put into the sound aspect of the game with everything sounding hard and present and realistic.  From the gun shots to planes firing overhead to the sounds of the soldiers taking fire (or being set alight) it’s all pretty spiffy – the best bit though, the sounds of the hand grenades going off, pending how close you are to them can be terrifying!

The Good:

Maps.  Three maps are open for play in the beta and they are Pointe Du Hoc, Ardennes, and Gibraltar.  Pointe Du Hoc is a medium sized map that sees most game play occur within a maze of trenches surrounded by destroyed outposts and offers up a great mix of space for snipers and fast close combat for run-and-gunners.  Gibraltar is a multi level, medium sized map with three lanes of play that may allow those apt with quick sniping to take advantage of the height variance in the map depending on your spawn point while Ardennes is a snow covered map, once again medium in sized with interconnecting lanes that can favor both long shooters and those taking advantage of the connecting lanes in close combat.

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Pre-Game Lobby.  Call of Duty®: WWII Private Beta

The Pre-Game Lobby.  Looking like an old war photo, the entire play list of both teams are now featured in the pre-game lobby.  Here you get the opportunity to quickly go through each player, check their load out and get a close up view of their playable character.  It’s a nice new touch that Sledgehammer have brought in for players to showcase their customized character.

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Top Players Highlight in Call of Duty®: WWII Private Beta

Top Players Highlight.  Becoming a regular feature, the top players in the winning team are given their dues post match where, like past outings, actions can be performed such as ‘salute’, clap in ‘good job’ and wave in ‘Hey!’.  I’m assuming there’ll be more to unlock in the full game.

The Bad:

Customization.  Note, this section is severely restricted in the Beta and the customization options of your character are very limited.  From what’s on offer, we’re given a glimpse of a basic collection of pre-designed heads (in the beta, two are literally a re-color of each other) which are available for choosing (5 in the beta including three male and two female) and that is pretty much it.  I did stumble across a uniform section but it seems to have been locked for beta and now going back, cannot be found anymore.

Funnily enough, Sledgehammer have been quite open about their knowledge of how players react and engage to their own customized character but from what has been seen, i’m a little worried about the final product.  Here’s hoping, when the game drops, there’s more to be found in this section such as removable helmets, alternate uniforms and additional character building cosmetics.

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Character/Skin Selection in Call of Duty®: WWII Private Beta

Weapons and load outs.  My biggest gripe with Modern Warfare Remastered was the lack of load out options and weapon customization and it appears, Sledgehammer have taken no notice of the foul cries and have semi-replicated the load out system.  Perks are limited to a “Basic Training” feature that allows you one bonus load out option but they are muted and vary from “take a second primary weapon” or “collect ammo from fallen soldiers” effect.

Weapon attachments are of course in the game but the ability to run around with a powered automatic adorned with a scope, silencer, extra ammo and laser sight is a no no.  Pending on the division you choose to enlist in and the weapon picked, most weapons only offer two to three attachment options.

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Load outs in Call of Duty®: WWII Private Beta

Limited suppressors.  Just putting it out there but I have a very specific style of game play when it comes to the Call of Duty series and it seems Cod WWII may just force me to get out of old habits.  My CoD load outs have always consist of silent movement, no radar ping and a silencer attached on a weapon – it’s what works for me as a player but it seems within WWII, only one division is offering up the ability to add a suppressor AND from the looks of it, will only be attachable to an SMG……………eeek.

Overall, there are some welcome return to forms for this up-coming Call of Duty outing along with some concerns about where Sledgehammer are going to take the series.  To note, the beta currently has locked until launch

  • Headquarters – We’re testing the match-making of this all-new social experience, but access to this space will not be active during the Multiplayer Beta.
  • Supply Drops, and Loot – These customization features that add depth and personality to your soldier will not be included in the Multiplayer Beta.
  • Esports – Ranked Play, Game Battles, and our suite of competitive features will be accessible when we release in November.
  • Additional content not in the Private Multiplayer Beta includes: full progression, remaining maps and modes, additional War Mode maps, and the full armory of weapons, scorestreaks, Basic Training, and equipment.

Also, there have been some players having issues with timing out and forcing an app close during this beta, but I can say I have had no issues to date.  There has been no delay in finding a match or being kicked out of one.  There may be an issue with bullet recognition but that may be a lag/beta issue.

The beta re-opens agains on September 1 to Monday, September 4 for both PS4 and XBox users with Call of Duty: WWII launching on Nov. 3, 2017.

 

 

More Info Released on Black Ops 3 Character Customizations

As previously confirmed, female soldiers will be playable in both multiplayer and campaign modes
As previously confirmed, female soldiers will be playable in both multiplayer and campaign modes

It’s been some time since the Call of Duty Black Ops 3 Beta was released and we all got to see a small glimpse of just what Treyarch has in stall for the newest installment of the first person shooter series.  With less an a month to go before the full game drops, some more information about the customization in both multiplayer and campaign mode has come to light.

Related Topic: First good and bad impressions of Black Ops 3 

Treyarch’s game design director David Vonderhaar recently confirmed that yes, customization is coming to multiplayer..

The tweet was quickly followed up with a screen shot showcasing the customization screen…

Here, we can see head, body and showcase weapon options with ‘variants’ listed in between each category – no word yet on what that entails – plus a taunts and gestures option included.

When it comes to campaign mode, players WILL be able to play as either a male or female soldier and will also have the ability to customize this character which will also transfer into cut scenes.  Check it out in the video below (3:10 mark) which shows the option to change gender, head and body load outs.

While not as in-depth as Advanced Warfare, the customization options offered up so far do mean that the clone-experience we all went through in the beta will not be happening in the full game!

Call of Duty Black Ops 3 will be available on November 6th for PS3, PS4, Xbox 360, Xbox One and PC. For the first time ever in the series, the game also features a 4 player campaign for PC and current generation consoles.

Black Ops 3 Character Customization is Starting to Look Very Cool.

Black Ops 3 Multiplayer
                                                      A new screenshot from Black Ops 3 Multiplayer

With less than 2 weeks to go until the Black Ops 3 beta opens for PS4 owners (who have pre ordered the game) more and more information is starting to come out regarding some of the inner workings of the game – more specifically (and what piques my interest) the customization within the game.

With the addition of basic player customization in COD: Ghosts through to the more expanded options in COD: Advanced Warfare, the ability to make your multiplayer character look and feel unique has added an extra layer to the already popular game and with BO3, Treyarch are taking the best of what’s already been offered and fine tuning it to produce a customization aspect that fits more visually with the game.

What would happen in a world without customization.
                                What would happen in a world without customization – a land of clones

From the onset, players will chose one specialist class – Nomad, who can re-spawn from his death spot, Prophet, who has a penchant for guns with electricity shocks, Outrider, who’s bow and explosive arrows offer quick, one-shot kills, Reaper, a robot with a mini gun arm, Seraph, a quick footed powerhouse with a killer handgun, Ruin, who comes with a brutal melee attack and Battery, a tough girl who likes to play with touch exploding frag grenades.  From there, players will have the option to customize their chosen specialist with a selection class locked items.

Taking away from COD:AW the load-outs, gloves, tops, boots, helmets, exos and all the separate customization options and in it’s place, a more appropriate set of customization’s that include head/helmets and full torsos (an exact list of all customization options are still yet to be revealed).  The reason for the bigger/bulkier/restricted change –

As someone who enjoyed the vast amount of options in AW, I can completely understand and support the reasoning behind the change when in reality, the only person really looking at my characters boots and gloves was probably me (though being able to properly check out each players decked out character in the gaming lobby was a cool touch) and during game play, those subtle items are virtually not visible to other players, though just how many options will be available (fingers crossed for more than 5 ugly head options for females that were offered in AW), an option to adjust item color (within reason) and the ability to obtain additional or rare gear (like AW’s exciting supply drops which Treyarch have confirmed are NOT part of Black Ops 3) have not been revealed.

Another change to the character customization is the female base figures.  Where Ghosts and AW finally allowed female soldiers into the game, they were created with the same bulky and muscular body shape as the males….

AW female soldier vs BO3 female soldier
AW female soldier vs BO3 female soldier

While Advanced Warfare toned down (somewhat) the bulkiness of the female form, it was still quite visible to see no real difference between a male character and female character with the exception of the head.  Treyarch have created a completely separate render, graphics and set of animations that, as Treyarch’s studio head Mark Lamia who spoke with playstationlifestyle states “It’s not just a female head on a male body. It’s like a different rig and a different set of animations that they did for the entire game”.  it’s a smart new feature that will allow a form of visual difference to the character and game play without forcing ultimate femininity into the game.

This new gender visual plus customization options also now spill into campaign mode with BO3 becoming the first ever Call of Duty game to offer the ability to not only play the solo story as either a male or female, but also play with various options to fit them out with a unique look – but users must note, PS3 and Xbox users will miss out on the campaign mode as Treyarch are ditching the mode for last gen consoles.

New female specialist available to play in multiplayer
New female specialist ‘Battery’ will be available to play in multiplayer

From COD producer James Blundell (who also spoke to playstationlifestyle) “You can be male, and you can be female. And by the way, that means you’ve got a full female track for the whole thing as well. So male track, female track. Customize that character, change the outfit, weapons, paint job- err, Paintshop, you know, all that good stuff. Equipment that your putting on there. That is all represented in those third-person cameras and you are the hero of that moment.” – this also includes all cut scenes too.

Read about BO3’s new Safehouse feature!

In the end, what we end up with, is the possibility to not only invest time into personalizing our multi-player character, but our campaign character too.  It’s a brand new feature that actually has me contemplating not jumping straight into multi-player for the first time ever and ignoring campaign more for 3 or so months.

Check out some brand new multi-player and campaign mode captures below!

Black Ops 3 five-day beta hits PS4 users August 19th to August 23rd, PC/Xbox from August 26th to August 30th.  Beta will provide access to 3 multiplayer maps, 7 game modes, 8 customizable specialists, weapon customization including paintshop,   weapons, perks, equipment and score-streaks can be unlocked (but won’t transfer to the full game) and for those wanting to know more can check out this drool-worthy 10 minute multi-player clip below!

UPDATE: Oct 2015 – Read more about what to expect for customization when BO3 drops in November!