It’s been some time since the Call of Duty Black Ops 3 Beta was released and we all got to see a small glimpse of just what Treyarch has in stall for the newest installment of the first person shooter series. With less an a month to go before the full game drops, some more information about the customization in both multiplayer and campaign mode has come to light.
Related Topic: First good and bad impressions of Black Ops 3
Treyarch’s game design director David Vonderhaar recently confirmed that yes, customization is coming to multiplayer..
@RobsStang You should perpetuate the myth that their is no character customization in MP and just ignore everything I've said about it. +
Here, we can see head, body and showcase weapon options with ‘variants’ listed in between each category – no word yet on what that entails – plus a taunts and gestures option included.
When it comes to campaign mode, players WILL be able to play as either a male or female soldier and will also have the ability to customize this character which will also transfer into cut scenes. Check it out in the video below (3:10 mark) which shows the option to change gender, head and body load outs.
While not as in-depth as Advanced Warfare, the customization options offered up so far do mean that the clone-experience we all went through in the beta will not be happening in the full game!
Call of Duty Black Ops 3 will be available on November 6th for PS3, PS4, Xbox 360, Xbox One and PC. For the first time ever in the series, the game also features a 4 player campaign for PC and current generation consoles.
Star Wars fans unite as the playable beta for the soon-to-be-released Battlefront game is now open for play and it’s FREE for all PS4, Xbox1 and PC users! While I may not be the biggest star wars fan, I am fond of the series and what it has to offer to both cinemas and gaming and by the looks of it, both are set to make a big impact on fans.
The free playable beta straight up offers three modes of play – a ‘survival’ mode on tatooine that can either be played solo or with a friend in co-op that has you as a rebel fighter going up against hoards of storm troopers, shock troopers and AT-TE’s. There’s also two multiplayer modes open for play with ‘drop zone’ that is basically a zone wars game and the larger scale ‘walker assault’ which pits rebel soldiers against storm troopers, AT-AT’s, player controlled tie fighters, Luke Skywalker and Darth Vader.
Of the three game modes, it’s the ‘walker assault’ that’s the biggest draw card showcasing a ridiculously large free-roam map with a total of 40 players within a single game. For the most part, I found myself splitting my time between the two multiplayer maps enjoying both game modes equally.
That said, the beta is not without it’s problems even though the game will appeal to both star wars fans and first person shooter fans.
*The graphics are just insane. Like crazy insane. The snowy, rocky landscape featured in Hoth’s ‘walker attack’ is crisp and lush and textured while the reddish and brooding terrain on Sullust in ‘drop zone’ is equally stunning. From steaming sinkholes to snow capped mountains, DICE have truly created a beautiful looking game. Even when in a 20v20 game of Walker Attack, everything is incredibly detailed and sparse and visual.
*Game play is incredibly smooth. All three game modes available, while mostly standardized within multiplayer games, feel new and fresh and make use of the entire map. Weapons don’t feel over powered and the bonus cycler rifle is a personal favorite weapon.
*Servers ran well and so far have had no issue with getting kicked out of a game, lagging or even finding a game. Even the ability to join friends in the same lobby was pretty pain free thanks to the size of the games.
*The multiplayer hub is a neat idea that allows users -while waiting for a game to start – to customize either their star card hands (more on that later) choose their weapons or customize their player without the worry of being ported into a starting game without saving any changes. Once ready, you can then jump straight into the game and continue on the fight for good…or evil, though don’t linger for too long as there is a limit of being idle before being booted from the server.
*Customization, while not a feature in the beta, will be open upon the games full release and will include male and female characters. Storm trooper customization will be limited (no pink and purple storm troopers in this game!) but there is an option to remove the helmet and customize your players head/face. Rebel soldier customization will be more generous in what it has to offer.
*The game feels like it’s Star Wars. And in general, that’s what fans want. Battlefront doesn’t feel like a rip-off or even sub-par, it feels like what we’ve known and loved for all these years.
*The Star Cards your player holds ultimately decide what ‘accessories’ your player holds. From thermal detonators to sniper rifles to jump packs, each one offers the ability to change up game play. The downside is that at any given time, you can only hold two cards, though I’ve seen some players with three, and it feels limiting to what you can allow your character to start with.
*The blasters are a great addition to the game and the four available in the beta flow across both troopers and rebel soldiers – but, there are no options for add-ons. No scopes, no grenades, no quick-cool-down feature. I guess this would keep things pretty even between teams but once again, feels limiting to what one could do when the game starts.
*Walker Attack is a fantastic game mode – when you’re selected to play on the side of the empire. The only major downside of this mode is that it’s so one sided with the rebels attempting to outrun the empire and their AT-AT’s and AT-ST’s to stop the assault with coordinated airstrikes via controlled satellites that of the 15 or so games I played, the rebels won just once.
For any damage to be done to the massive AT-AT’s, the rebels must control two uplink points at once to call in a friendly attack but when it’s rebels vs empire troopers and walker vehicles…it all becomes too difficult and one sided.
*Spawning, as per the norm, was a nightmare. With such massive maps, getting killed only to respawn literally in the middle on nowhere kills the momentum, especially when you have to run to the opposite side of the map just to catch up with other players who found themselves in the same situation. The flip side is finding the enemy spawning directly behind or even beside you in random sporadic moments of wtf?!.
For what’s on offer in the beta, Battlefront actually impressed me to a point where i’m actually excited to see the whole game once it’s released and finally make the decision to add it to my list of pre-orders. For EA and DICE, I think they achieved what they set out to make – a game that feels true to the Star Wars status.
Yesterday, Treyarch’s Black Ops 3 beta access opened to PlayStation 4 users worldwide (with an access code) offering players the chance to get their teeth into the bare bones of the game before it releases in full in early November. Upon first impressions, Black Ops 3 destroys the abomination that was Advanced Warfare and offers up a sturdy modern throwback to the ground based warfare we had come to love with the first person shooter series.
My first experience with this beta didn’t go off to a good start however with a corrupt install followed by an extra agonizing 7 hour wait for the 12gig file to download. Thankfully, past that, my issues with the game were relatively minor (paintshop refused to work, matchmaking/server issues) compared to others who have been experiencing full crashes.
As of writing this, I’ve spent just shy of about 5 hours with the game (though currently there are server issues meaning I’m sitting in a lobby unable to play), the three available maps, a handful of the game modes and four of the specialists (the other four are unlockable in the beta). Black Ops 3 honestly feels like a true Call of Duty game, one that has the right amount of modern elements without jumping into the ludicrous (AW anyone?) and exciting new features that makes this new COD game feel fresh.
So…the hits and misses so far:
*THE TOKEN UNLOCK SYSTEM: Treyarch have brought back their token unlock system and combine 10 which I personally have never been a fan of as trying to get a balance across a primary, a secondary, wildcards and perks with only 10 elements is proving to be tough. Advanced Warfare’s level unlock and combine 13 system felt more comfortable and more achievable than waiting for tokens to build up before unlocking items, though I do like and remember enjoying the gun level up system which is also back.
*SPAWNING: Bad spawning usually plagues the COD series early on in releases and BO3 is falling into the same trap with team spawn points reversing sides very very quickly throwing game play off somewhat. Quite a few times I’ve found myself having to turn back because the enemy has quickly begun to spawn behind me.
*SPARROW: Outrider’s ‘sparrow’ compound bow is a very sluggish weapon to use and as a fan of the crossbow from previous series, this compound bow – while powerful – becomes rather pointless when you factor in the slowness of use in fast game play modes. Fingers crossed a crossbow is available in the full release.
*MELEE: What happened to Melee?! I mean, it’s still there, but in a sort-of-drunken-punch kinda way that actually has little to no effect on the opponent. Being able to be quick on the R3 button in that moment of surprise is a skill that requires many attempts to master and now, the little girl punch we have feels lost and is sorely missed.
*SPECIALIST PERSONALIZATION: I know it’s coming in the full game, but I did believe we were going to get a taste of specialist customization in the beta. I’m being picky I know – I just HATE multiplayer games filled with clones of the same character!
*THE CHAIN BASED MOVEMENT SYSTEM: How refreshing is this new movement system?! The unlimited sprint mixed with a boost jump mixed with wall running mixed with a decent knee slide all whilst shooting and reloading is a great new element to the game. While wall running took a few attempts to nail (it’s pretty easy once you get the hang of it) it’s a very cool addition to the game play that feels quite effortless and allows for some rather sneaky movement to place you behind the enemy team.
*GAME PLAY: I will say, I originally felt the game to be heavy and slow, but after a few plays, I realized that I had become so used to Advanced Warfare’s flight system and that in fact, BO3 was how it used to be – a brutal ground based war that relies on a mix of precision and stealth rather than speed.
*THE CARNAGE: The damage caused by Outrider’s ‘sparrow’ bow is quite gory and graphic with body parts flying about the place and on more than a few occasions, my characters was left without any legs after getting to close to a cooked frag!
*POST-GAME LOBBY: I love the post-game lobby showcasing the matches three top scorers. It really adds to player determination to do well and basically boast about how awesome they were in that match. Once specialist personaliztion comes in to effect, this new feature will look even more better!
*THE MAPS: In the beta, there are four maps available, and to me, are in the medium sized range. They’re not nuketown short and they’re not Stonehaven large but all four showcase the beautiful graphics and the possible game play involved, taking advantage of the new swimming and wall-running features. Of the four previewed in beta mode, ‘Combine’ was my favorite as it offered a great balance for both snipers and ground runners.
*PAINTSHOP: A fun new element within the series that allows for deeper personalization – of your weapons. I did have a quick play around with it, but when it comes to this type of stuff….i’m not that creative, but being able to blast around with a shotgun covered in pink flames does feel pretty cool!
*POWERFUL SILENCERS: I’m a runner/gunner player who mostly relies on catching the enemy team off guard and it’s proven difficult in past COD games with silences significantly reducing the damage effect of a weapon. In BO3, I found the silencers to have much more effect and damage which makes the way I play that much more effective.
I do have a lot of love for the Call of Duty series and it’s refreshing to see Treyarch taking note of what we hated about AW and offering us a true call-back to the series so many of us love. Black Ops 3 is THAT modern era ground based war that needed to happen to bring back the love to the series that forces players to use stealth and precision over speed and height. This beta has me excited to experience the full release from zombies to campaign to multiplayer.
PS4 Beta experience ends August 23rd and starts up for XBox August 26th.
The countdown clock on the Fallout 4 website has officially ended, revealing the official announcement of the Fallout 4 game, with a trailer, heading to PC, Xbox One and PS4 later this year.
Bethesda are keeping information very very close to their chest with no official information released on story-line, how Fallout 4 fits into the Fallout timeline or customization options, though that’s not to say there’s no information floating around the web. Eleven months ago, a disgruntled, former Bethesda employee (who was fired for dishing out confidential game information) took to reddit to spill all the beans about having played the game and what users can expect.
“In Fallout 4, you are in Boston, and it takes place in the year 2287, exactly 10 years after Fallout 3. In Fallout 4, mixing things up, we are making the game more “Story Based” and the player character will finally talk, and narrate his story line” – reddit user SandraReed begins. “At the beginning of the game, you create your character (You can only be a male in the main story), and afterward, you start the game with a blast. After the blast, you awake to see the building you are standing inside blown apart and your wife, Lydia, dead. Robots and Androids are storming the place, killing and kidnapping the people inside. You, known as “The Officer”, must escape and get revenge.”
Other notable claims include the map of Fallout 4 being three times the size of that in Skyrim, Fallout 4 takes place in Boston, you can import your Fallout 3 data and that could have an impact on the story depending on your previous choices and 5 DLC expansion packs have been scheduled.
Obviously, all this information is speculation until Bethesda play their hand at E3 next week, and here’s hoping the company haven’t taken a step backwards by removing the ability to play as a female character (SandraReed does note female character can be played…once you have finished the main story line). Users like myself who have followed and played the game from dot one as a female character may feel a bit hard done by that they won’t be able to continue on.
What are your thoughts about the trailer and the revelations released by SandraReed on Reddit?
It wasn’t that long ago that I wrote about EA’s announcement to bring out a new installment to the Star Wars Battlefront franchise with a proposed release date but actual game play footage and information was pretty scarce….until now.
One game aspect that always sits well with me is character customization (the detailed the better) and EA, via their official twitter have confirmed that indeed, character customization will be included in the new Battlefront game – well sort of..
@DanielVitale8 We will allow customization, such as selecting various character heads, loadouts, emotes etc.
Just how in-depth will customization be? Are we talking pre-determined heads with set features and hair or editable bases that will allow us to create our own character to our own liking? In the Battlefront reveal trailer, DICE showcased a total of three races: “Ishi Tib, Sullustan and Human Rebels”, and it’s expected all of these will come under this “Character Heads” customization option.
Are you excited for Battlefront and what options it brings? Sound off in the comments below!