As someone who stood steadfast in avoiding the most recent outing of Call of Duty due to it’s overtly futuristic spacey feel, the lure of an addition of the series fourth installment, Modern Warfare remastered, finally drew me in to nab the game (5 months after it’s release mind you). This updated flashback to one of Call of Duty’s more finer releases showcases just how far the series has come since its early days and just how dated this version really is when compared to where the series has gone.
While major improvements have been made to graphics and even the inclusion of semi-customizable soldiers – with female skins available too, Modern Warfare Remastered brings players back to a cumbersome grounding, taking away the speed and finesse that plays in more modern outings for the series.
Playing my first team death match game on the ‘Bog’ map, simple and instilled tasks of sliding, wall running and reloading while sprinting that we have all become accustomed to, do not exist. Blasting yourself sky high and popping off a sniper shot or speeding yourself across the map to dodge a hail of bullets does not happen. Instead, your’e left hurriedly scurrying to a safe spot, trying to scope out the enemy, hoping to make a mercy dash to your next location or out of the way of falling bombs.
Basically, MW Remastered neuters players who are neck deep in the futuristic COD game play style and brings them back to a place of beginner level and a lot of this can be attributed to two reasons – the maps with the game and the restricted load outs.
Unlike recent releases, the maps in MW Remastered were not designed for vertical run and gun play but instead, grounded gritty and strategic warfare. In maps especially like Bog and Shipment (which are no bigger in size than say Nuketown), cover is very hard to come. Strategy team death match play goes out the window and a battle for survival and attempts to build kill streaks take its place. These maps force players to completely change their usual play style to that they would use in other COD games.
I for instance haven’t heavily used a sniper rifle since Call of Duty: Ghosts thanks to the introduction of boosts, wall running and the large amount of ‘Swiss cheese’ styled maps that just don’t allow for the comfortable use of those kinds of weapons. Those fast paced games of modern COD games have crafted me into a run and gun player so falling back into long range paced play was a welcome but clumsy change.
The restricted load outs are also big change from the norm we’ve come to expect with players forced to use weapons with a single attachment, one tactical item and three perks. A far cry from the 10 point load out system where a single weapon can yield 4 attachments that we’ve come to know. It becomes frustrating deciding to chose between adding the silencer or ACOG scope to your weapon, both which drastically effect how you play the game.
All in all, releasing a much loved classic on the back of one of the least anticipated Call of Duty releases to date was a smart move by Activision but the stripped back classic game will provide a mixed bag of opinions, divide fans and more than likely push those invested in the more modern and accommodating releases back to what they know and love. I however have begun to relish the old-school style of game-play, even with its major playing restrictions.
Call of Duty Modern Warfare Remastered is available now as part of the Infinite Warfare Legacy Edition release.
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