Tag Archives: Modern Warfare

Where to Next for the Call of Duty Series. WWII and Beyond.

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The official announcement of the next installment in the Call Of Duty series has just been announced confirming the setting to be in World War 2 bringing the first person shooter series back to its ‘boots on ground’ origins (Call of Duty 2 from 2005) but this time with Sledgehammer Games (MW3 and Advanced Warfare) taking the reins.

Taking the series back to its beginnings, according to Activision CEO Eric Hirshberg (in an interview with Polygon.com) was a plan that was put into motion three years ago and was not based off the less than positive player response to 2016’s ultra futuristic based Infinite Warfare, noting back in 2014 when the decision was made, the player passion for the historical war setting.

With the high praise for Modern Warfare remastered, which came as an add-on to the Infinite Warfare release, it really is no surprise that Activision have decided to go back to what CoD players loved most from the series but there is that lingering worry of bringing back a classic while keeping it fresh and modern so as not to bring about that ‘seen it, played it’ feel that is always lurking when playing Modern Warfare Remastered.

While the game (MW Remastered) itself is a stellar moment within the series, (and one I am enjoying playing at the moment over the Infinite Warfare release) the remastered release of the 2007 issue showcases just how dated the game is when compared to more modern releases.  Developed by Raven Software, the remastered issue offered nothing really new to the original release with updated graphics, rendering, sounds and animations.  The inclusion of semi-customizable multiplayer characters (including female skins) were a nice touch along with the ‘depot’ which allowed players to spend their game earned tokens on mystery cases filled with player skins, weapon skins and calling cards and emblems.

The question now begs, with WWII the official setting for the next Call of Duty outing, do Activison have plans to continue down the route we’ve traveled down once before?

The series has delved into WWII numerous times with 2003’s Call of Duty, 2005’s Call of Duty 2, 2006’s Call of Duty 3 and 2008’s Call of Duty: World at War.  2010’s Call of Duty: Black Ops took place in the Cold War and partially within the Vietnam War while all other outings have focused on fictional modern era and futuristic warfare.

One setting that the franchise has never delved into (and one I personally would like to see) is gangland/urban warfare.  While Call of Duty is military based, there’s nothing stating the series couldn’t delve into this area without compromising their tactical themed game-play.  The gangland-and-or-urban warfare theme has featured within games such as Grand Theft Auto and the Saints Row series, but is yet to be given the first person shooter treatment that games like Call of Duty offers.

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Saints Row feature Gangland Warfare, a theme yet to be seen within the CoD Series.

Details about the multiplayer within CoD WWII are still sparse to none but it has been revealed that a ‘social space’ called Headquarters will see players, much like that in Destiny, all converge to show off gear and interact with each other before heading off into a match with Sledgehammers Chief Development Officer Michael Condrey confirming to me that character customization AND playable female soldiers will both feature in this next game.

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Call of Duty: World War II drops November 2nd with exclusive pre-order beta access for PS4 users (date to come).  Pre-orders now open either on line or in store with your local retailers.

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Modern Warfare Remastered Shows Just How Far the Franchise Has Come

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Female soldier skins are a new addition to MW Remastered

As someone who stood steadfast in avoiding the most recent outing of Call of Duty due to it’s overtly futuristic spacey feel, the lure of an addition of the series fourth installment, Modern Warfare remastered, finally drew me in to nab the game (5 months after it’s release mind you). This updated flashback to one of Call of Duty’s more finer releases showcases just how far the series has come since its early days and just how dated this version really is when compared to where the series has gone.

While major improvements have been made to graphics and even the inclusion of semi-customizable soldiers – with female skins available too, Modern Warfare Remastered brings players back to a cumbersome grounding, taking away the speed and finesse that plays in more modern outings for the series.

Playing my first team death match game on the ‘Bog’ map, simple and instilled tasks of sliding, wall running and reloading while sprinting that we have all become accustomed to, do not exist.  Blasting yourself sky high and popping off a sniper shot or speeding yourself across the map to dodge a hail of bullets does not happen.  Instead, your’e left hurriedly scurrying to a safe spot, trying to scope out the enemy, hoping to make a mercy dash to your next location or out of the way of falling bombs.

Basically, MW Remastered neuters players who are neck deep in the futuristic COD game play style and brings them back to a place of beginner level and a lot of this can be attributed to two reasons – the maps with the game and the restricted load outs.

Unlike recent releases, the maps in MW Remastered were not designed for vertical run and gun play but instead, grounded gritty and strategic warfare.  In maps especially like Bog and Shipment (which are no bigger in size than say Nuketown), cover is very hard to come.  Strategy team death match play goes out the window and a battle for survival and attempts to build kill streaks take its place.  These maps force players to completely change their usual play style to that they would use in other COD games.

I for instance haven’t heavily used a sniper rifle since Call of Duty: Ghosts thanks to the introduction of boosts, wall running and the large amount of ‘Swiss cheese’ styled maps that just don’t allow for the comfortable use of those kinds of weapons.  Those fast paced games of modern COD games have crafted me into a run and gun player so falling back into long range paced play was a welcome but clumsy change.

The restricted load outs are also big change from the norm we’ve come to expect with players forced to use weapons with a single attachment, one tactical item and three perks.  A far cry from the 10 point load out system where a single weapon can yield 4 attachments that we’ve come to know.  It becomes frustrating deciding to chose between adding the silencer or ACOG scope to your weapon, both which drastically effect how you play the game.

All in all, releasing a much loved classic on the back of one of the least anticipated Call of Duty releases to date was a smart move by Activision but the stripped back classic game will provide a mixed bag of opinions, divide fans and more than likely push those invested in the more modern and accommodating releases back to what they know and love.  I however have begun to relish the old-school style of game-play, even with its major playing restrictions.

Call of Duty Modern Warfare Remastered is available now as part of the Infinite Warfare Legacy Edition release.