Bandai Namco’s popular fighting series Soul Calibur is making a surprise return for a sixth outing due for release in 2018 with the game studio making the announcement during 2017 The Game Awards.
Soul Calibur’s last outing was in 2012 with Soul Calibur V (Playstation 3 and Xbox 360) so for fans, this news has been a long time coming and it’s just in time for the series 20th anniversary.
Watch the reveal trailer below:
Bandai Namco’s weapons-based fighting game series began life as an arcade game called Soul Edge in December 1995 before being ported to the original PlayStation in December 1996 with its sequel – ‘Soul Calibur’ – releasing in mid-1998.
The 3D fighting game is known for its very smooth game play, crisp graphics and almost endless amount of character customization – all of which are sure to continue with next years Soul Calibur VI.
After a spate of jet boosted, wall running, chain movement and space themed outings, Call of Duty is headed back into long gone territory, world war II style with the brand new boots on the ground Call of Duty: WWII. A move that many CoD fans have been begging for since the series began to sway into more modern themes.
This past weekend saw PS4 users get exclusive early access to the Call of Duty: World War II Multiplayer beta allowing players to get a (restricted) hands on feel of the new game before it releases in early November. Upon first impressions, the ground based warfare is a major welcome return to form for the first person shooter series that has been dangling a little too long in outer space though there are a few restrictions that may see those used to more freedom in customization struggle with the new game.
As of writing this, I am a little shy of hitting the 7 hour game play mark where 3 maps, a handful of game modes and heavily limited customization options are open within the beta.
Now it’s time to look at the great, the good and the bad of this Call of Duty WWII beta.
War Mode. It’s one of only a handful of games available to play in the beta and brings with it a familiar feel to those who played the recent Star Wars Battlefront which sees your team of 12 attack or defend multiple points in a chain, working together to either claim or hold back the enemy from progressing further.
As described by Activision: Fight for control of a war-torn French village west of St. Lo, an important operation in the Allied push onward and out of the beachhead at Normandy. Allied and Axis forces clash for control of a strategic manor to secure a forward operating position. Bridge construction, ammo depot demolition and tank escorts are key strategic tasks in this do or die mission to dominate the enemy. Choose your equipment wisely – every decision can mean the difference between victory and defeat in this narrative-driven, objective-based multiplayer experience – a first for Call of Duty.”
This beta only has one map open but it’s a great game mode and new addition to the series.
Play of the Game Highlight. As featured in Overwatch, Call of Duty is doing away with ‘final kill cam’ which saw a sometimes boring or standard final kill be highlighted after the match has finished, and in its place, a play-of-the-game sort of sequence which showcases a worthy highlight from the match. While it’s not as personal as Overwatch with it’s character highlight intro, the change finally gives players who pull off incredible plays their dues.
Game Play. We were promised boots on the ground and deliver it Activision/Sledgehammer games have. Cod WWII offers a very nice balance between the uber-boots on ground style seen in Modern Warfare Remastered and the ease of movement seen in something like Black Ops 3. The knee slide had been replaced with a lunge, the sprint is limited but not in a incapacitating type of way while mounting ladders and climbing through windows and over things is very smooth, quick and not lumber-some.
Audio: It feels as if a lot of work has been put into the sound aspect of the game with everything sounding hard and present and realistic. From the gun shots to planes firing overhead to the sounds of the soldiers taking fire (or being set alight) it’s all pretty spiffy – the best bit though, the sounds of the hand grenades going off, pending how close you are to them can be terrifying!
Maps. Three maps are open for play in the beta and they are Pointe Du Hoc, Ardennes, and Gibraltar. Pointe Du Hoc is a medium sized map that sees most game play occur within a maze of trenches surrounded by destroyed outposts and offers up a great mix of space for snipers and fast close combat for run-and-gunners. Gibraltar is a multi level, medium sized map with three lanes of play that may allow those apt with quick sniping to take advantage of the height variance in the map depending on your spawn point while Ardennes is a snow covered map, once again medium in sized with interconnecting lanes that can favor both long shooters and those taking advantage of the connecting lanes in close combat.
The Pre-Game Lobby. Looking like an old war photo, the entire play list of both teams are now featured in the pre-game lobby. Here you get the opportunity to quickly go through each player, check their load out and get a close up view of their playable character. It’s a nice new touch that Sledgehammer have brought in for players to showcase their customized character.
Top Players Highlight. Becoming a regular feature, the top players in the winning team are given their dues post match where, like past outings, actions can be performed such as ‘salute’, clap in ‘good job’ and wave in ‘Hey!’. I’m assuming there’ll be more to unlock in the full game.
Customization. Note, this section is severely restricted in the Beta and the customization options of your character are very limited. From what’s on offer, we’re given a glimpse of a basic collection of pre-designed heads (in the beta, two are literally a re-color of each other) which are available for choosing (5 in the beta including three male and two female) and that is pretty much it. I did stumble across a uniform section but it seems to have been locked for beta and now going back, cannot be found anymore.
Funnily enough, Sledgehammer have been quite open about their knowledge of how players react and engage to their own customized character but from what has been seen, i’m a little worried about the final product. Here’s hoping, when the game drops, there’s more to be found in this section such as removable helmets, alternate uniforms and additional character building cosmetics.
Weapons and load outs.My biggest gripe with Modern Warfare Remastered was the lack of load out options and weapon customization and it appears, Sledgehammer have taken no notice of the foul cries and have semi-replicated the load out system. Perks are limited to a “Basic Training” feature that allows you one bonus load out option but they are muted and vary from “take a second primary weapon” or “collect ammo from fallen soldiers” effect.
Weapon attachments are of course in the game but the ability to run around with a powered automatic adorned with a scope, silencer, extra ammo and laser sight is a no no. Pending on the division you choose to enlist in and the weapon picked, most weapons only offer two to three attachment options.
Limited suppressors. Just putting it out there but I have a very specific style of game play when it comes to the Call of Duty series and it seems Cod WWII may just force me to get out of old habits. My CoD load outs have always consist of silent movement, no radar ping and a silencer attached on a weapon – it’s what works for me as a player but it seems within WWII, only one division is offering up the ability to add a suppressor AND from the looks of it, will only be attachable to an SMG……………eeek.
Overall, there are some welcome return to forms for this up-coming Call of Duty outing along with some concerns about where Sledgehammer are going to take the series. To note, the beta currently has locked until launch
Headquarters – We’re testing the match-making of this all-new social experience, but access to this space will not be active during the Multiplayer Beta.
Supply Drops, and Loot – These customization features that add depth and personality to your soldier will not be included in the Multiplayer Beta.
Esports – Ranked Play, Game Battles, and our suite of competitive features will be accessible when we release in November.
Additional content not in the Private Multiplayer Beta includes: full progression, remaining maps and modes, additional War Mode maps, and the full armory of weapons, scorestreaks, Basic Training, and equipment.
Also, there have been some players having issues with timing out and forcing an app close during this beta, but I can say I have had no issues to date. There has been no delay in finding a match or being kicked out of one. There may be an issue with bullet recognition but that may be a lag/beta issue.
The beta re-opens agains on September 1 to Monday, September 4 for both PS4 and XBox users with Call of Duty: WWII launching on Nov. 3, 2017.
Overwatch is bringing back the hugely popular Summer Game series with new character beach skins and updates to the Lúcioball game mode including a new stadium and an adjustment of rules.
Starting Tuesday August 8th, Lúcioball returns as a limited time event with returning Rio stadium map along side brand new stadium Sydney. Blizzard have also removed the ability to “boop” enemies with Lúcio’s Soundwave attack and has changed the way his ultimate ability works where it no longer pulls the ball toward the player and instead increases Lúcio’s speed and the speed of his “boop.”
This limited time event will also see a competitive ranked mode included for Lúcioball.
For players who missed out on loot box cosmetic items in last years Summer Games event, 2016 cosmetic items, sprays and emotes will be available for purchase with credits and at a hugely reduced cost. Legendary skins will cost 1,000 credits, epic skins will cost 250 credits while rare tier items will cost players 75 credits.
2017 loot box items include a slew of new cosmetic items including a barbecuing Soldier: 76 with his “A-salt rifle” skin, Mercy as Greek Goddess Nike skin, deep-sea diving Sombra skin and a bikini clad Widowmaker skin.
Overwatch players will be able to collect the Summer Games 2017 skins starting today, Aug. 8. The event will run until Aug. 29
Overwatch is currently enjoying a major gaming boom as it celebrates its one year anniversary since release while surpassing the 30 million registered players mark. To celebrate the one year milestone, Blizzard Entertainment opened up the game for everyone to play a “try before they buy” session, offering a weekend of free play to those not yet submerged in the world of Overwatch.
While I didn’t partake in the free offer, I did go out and purchase a physical copy of the game (50% off thanks to the one year celebrations) and it turns out, this game is not like any game out there on the market.
Overwatch is a first person shooter that offers only a online multiplayer mode and falls somewhere between the grittiness of Call of Duty, the team based game-play of Destiny and wackiness of Grand Theft Auto V Online.
Coming off a heavy dose of Call of Duty Modern Warfare Remastered, I was not ready for how different and difficult to adjust to, Overwatch was going to be. Don’t go off alone, don’t expect solo based kill streaks, don’t assume you get all your characters information just off what’s in-front of you on screen. I learned the hard way that there is a right way and a wrong way to play this game.
There are currently 24 playable characters on the Overwatch roster, each one different from the other yet grouped together in their base class skills. From healers to tanks, offence and sharp shooters, the character you choose to play will have a vast effect on how the team unites to win the match.
A character like Ana for instance, is equipped with a sniper rifle, stun pistol and a biotic grenade. While her rifle can inflict damage to opponents, it also, when targeted at team mates, heals them. The same applies to the biotic grenade and can be useful for a quick burst of health to ailing team mates earning you bonus points.
The other sniper wielding character – Widowmaker – offers no health support, though she’s more nimble in her ability to reach high sniper nests and has a stronger damage count on her rifle.
Knowing just how your character works will enable better team participation though be prepared to substitute a high kill rate for high team health regeneration or damage blocking rate.
There are certain characters that will always be picked by other players – bow master Hanzo, scrap gun wielding Roadhog, robotic defense unit Bastion and ninja Genji are guaranteed to be in a starting line-up but it’s how you use your character to bounce off those selected ones that can make a difference.
Unlike CoD, going out as a lone wolf with a sniper rifle is not going to ensure a high kill streak or a grand team win. Overwatch is all about team play – which characters have been selected, how they interact with each other and how you put your best foot forward to ensure your team wins. The game modes in Overwatch aren’t aimed for high kills, it’s all about zone points and that’s how the characters within the game have been created.
I will admit, after two hours in, I was ready to give up. Some characters like Genji, McCree and Bastion felt way overpowered against my Tracer or Lucio with their seemingly perfect hit rate and bullet strength. It wasn’t until I stepped away from the console and researched into just how certain characters played that I began to understand.
I was drawn to Ana from the get go with her brooding hood and long scattered rags but couldn’t get a hang of why her sniper rifle wasn’t as good as widowmakers, and that was because Ana was more about team support versus solo kills and just like her, I learnt Pharah works better from above than on ground level and Tracer requires lightning quick reflexes to get the kills. These things that I couldn’t pick up from game play were discovered from seeing and reading how other experienced players used these characters.
Once I understood the purpose of Overwatch, I began to enjoy it more and more. Sure Bastion’s turret is like the most inanely annoying thing on a map but there is a way around it (Ana’s sleep dart!!) and I’m now OK with not aiming for that high kill streak because I know that’s not necessarily going to win us the match and yes, loot boxes are incredibly frustrating especially when you like to use Ana but keep unlocking items for Winston who you never use – but that’s another discussion all together.
Overwatch’s free weekend of play is over, but is available for purchase in digital and physical copy formats for PS4, Xbox One and PC.
The official announcement of the next installment in the Call Of Duty series has just been announced confirming the setting to be in World War 2 bringing the first person shooter series back to its ‘boots on ground’ origins (Call of Duty 2 from 2005) but this time with Sledgehammer Games (MW3 and Advanced Warfare) taking the reins.
Taking the series back to its beginnings, according to Activision CEO Eric Hirshberg (in an interview with Polygon.com) was a plan that was put into motion three years ago and was not based off the less than positive player response to 2016’s ultra futuristic based Infinite Warfare, noting back in 2014 when the decision was made, the player passion for the historical war setting.
With the high praise for Modern Warfare remastered, which came as an add-on to the Infinite Warfare release, it really is no surprise that Activision have decided to go back to what CoD players loved most from the series but there is that lingering worry of bringing back a classic while keeping it fresh and modern so as not to bring about that ‘seen it, played it’ feel that is always lurking when playing Modern Warfare Remastered.
While the game (MW Remastered) itself is a stellar moment within the series, (and one I am enjoying playing at the moment over the Infinite Warfare release) the remastered release of the 2007 issue showcases just how dated the game is when compared to more modern releases. Developed by Raven Software, the remastered issue offered nothing really new to the original release with updated graphics, rendering, sounds and animations. The inclusion of semi-customizable multiplayer characters (including female skins) were a nice touch along with the ‘depot’ which allowed players to spend their game earned tokens on mystery cases filled with player skins, weapon skins and calling cards and emblems.
The question now begs, with WWII the official setting for the next Call of Duty outing, do Activison have plans to continue down the route we’ve traveled down once before?
The series has delved into WWII numerous times with 2003’s Call of Duty, 2005’s Call of Duty 2, 2006’s Call of Duty 3 and 2008’s Call of Duty: World at War. 2010’s Call of Duty: Black Ops took place in the Cold War and partially within the Vietnam War while all other outings have focused on fictional modern era and futuristic warfare.
One setting that the franchise has never delved into (and one I personally would like to see) is gangland/urban warfare. While Call of Duty is military based, there’s nothing stating the series couldn’t delve into this area without compromising their tactical themed game-play. The gangland-and-or-urban warfare theme has featured within games such as Grand Theft Auto and the Saints Row series, but is yet to be given the first person shooter treatment that games like Call of Duty offers.
Details about the multiplayer within CoD WWII are still sparse to none but it has been revealed that a ‘social space’ called Headquarters will see players, much like that in Destiny, all converge to show off gear and interact with each other before heading off into a match with Sledgehammers Chief Development Officer Michael Condrey confirming to me that character customization AND playable female soldiers will both feature in this next game.
Call of Duty: World War II drops November 2nd with exclusive pre-order beta access for PS4 users (date to come). Pre-orders now open either on line or in store with your local retailers.
Ghost Recon: Wildlands is currently live for a limited beta play-through before the full game goes live on March 7th and while the onset saw major server issues and lengthy maintenance delays, it seems, for most players, the beta is now in full swing.
Wildlands has you playing as a special forces soldier whose main aim is to wipe out a major Mexican drug cartel in no-too-distant-future Bolivia. An open world game, Wildlands puts you at the drivers seat in a “choose your own adventure” kind of way as you decide how you and your team will go about taking out the cartel.
Before getting into any game play, your first task is to create your character. As a lover of games that use this feature, the customization options gave me mixed feelings, offering a wide range of options on some items and no where near enough options on others.
As someone who – when given the chance to – plays as a female character, I do have to give props to Ubisoft for the range of female faces offered to choose from. While none are worthy of being recruited as a Victoria’s Secret model, the number of “nice looking” faces outnumber the swamp donkey ones, though the option to choose race and skin color is locked to each of the eleven face styles. There’s a small amount of face paints and scars to choose from and the tattoo’s add a gritty edge to your character.
Outfits and accessories are fitting for the games genre with tank tops, Tee’s, shirts and similar items and most feature a wide selection of color and/or pattern changes to suit the look you’re going for. Where Ubisoft dropped the ball in customization is hair options. While I haven’t checked out those open for male characters (who also have facial hair options), the females have seven options, all of which are sadly, very basic and very masculine. From a stock standard bun to short cornrows to fully shaved to a tiny ponytail, all are rather disappointing and don’t seem to look that decent unless covered with a headset (see top image) or with a hat. While i’m not asking for long Rapunzel hair, the argument of avoiding clipping with longer styles is moot considering the hair assortment (long and short) sported by the NPC’s running around town that certainly do not have clipping issues.
Wildlands game play feels very smooth and while the controls took some time to get used to, everything from shooting to running and climbing were seamless, however driving felt very different to what has been found in similar games. While controlling your vehicle is pretty much standard, I found not only did it take quite a lot of damage to completely total your vehicle but also, whatever you’re driving has the ability to literally climb mountains.
As if unaffected by the rocky and bushy landscape, the car I had stolen and literally drove over a cliffs edge was able to easily climb right back up to where it had fallen from. Handy if you loose control or need to make a quick shortcut to get across to the other side of the map, but the feel of this goes against what we know and what we’d expect.
Even flying a helicopter – something I always try and avoid – was easy enough to control though trying to maintain a steady climb and decent push forward in a straight line felt fiddly and quite slow.
Environment interaction was more miss than hit. As stated, the ability to drive up the side of a rocky mountain is odd and my helicopter wasn’t affected by the trees I steered it through. The NPC’s wandering around manage to, for the most part, be quick enough to jump out of the way of my speeding and slightly out of control car but killing an NPC with a weapon can prove costly and have repercussions on a mission.
The missions open during the beta were pretty stock standard too but the ability to decide how you go about it was a nice addition. While the main mission is always there, upon finding some intel at a rebel location, you can choose either scouting for more supplies, upgrades or another rebel base as you are never forced to play the main arc which sees a massive cartel flow chart showing how prominent gang members are connected and who must be killed to get information on the next target.
4 player co-op is also up and running for Wildlands and I had no issues jumping into a live game with three randoms but relinquishing control to someone else was frustrating especially when you find yourself a passenger in a vehicle being driven from one side of the map to the other for a quick shoot and run mission or when trying to make a stealthy entrance into an enemy camp only to have someone go running in guns blazing.
Thankfully, playing off-line, your AI controlled helpers are much more accommodating to your play style.
For the most part, my time spent on the Ghost Recon: Wildlands beta was more positive than negative but only slightly. The mission repetition can become mundane and to put it bluntly, was nothing really not seen before in games before (I am playing Metal Gear Solid V and the similarities are insane). The open world environment is lush and vast and smooth game play will keep you going for a short while but with little to unlock or aim for (weapons and additions to your character), the steam behind Wildlands could run out quickly for players who have pretty much seen this all before.
Ghost Recon; Wildlands beta ends Monday Feb 27th will the full game launching Tuesday March 7th.
Not for the squeamish, the up-coming Friday the 13th: The Game coming soon to consoles and windows dropped a new trailer showcasing some more of the classic killer and his new ability to ‘fast warp’ to certain locations within the camp ground map.
Check it out below.
The game, due for release later this year, is a third person horror/survival multiplayer game which will see players take on the role of a (more than likely doomed) counselor or the monster himself Jason Voorhees. It is your aim to either escape or kill, and while playing as a counselor allows you to work together to try and take Jason down, if you have to kill off your camp mate to save yourself….you’ll be able to do that too.
The devs have taken inspiration straight from the long running series and have carefully crafted the environment of Camp Crystal Lake, Jason and the camp counselors to remind us of everything we remember about Friday the 13th, right down to the visual fidelity of the 80’s.
Starting out strictly as a multiplayer game, Friday the 13th has now evolved into including a single player aspect thanks to increased interest from fans and extra funding. It is this new addition that has seen the release pushed until “sometime early 2017”.
“Single player will consist of objective-based missions where you take control of Jason. You’ll get to see missions that will remind you of the movies, as well as entirely new scenarios to sink your machete into!”
To get a feel of what to expect – and what can be done, check out Pax West 2016 Kill Montage trailer below. Be warned, even for digital content, it’s graphic!
For all the news on the games release plus extra videos and behind the scenes info check out the official website.
Creative modders have been busy building mods for PS4 in the last two weeks since mods began appearing on Bethesda’s official website. Even with the massive limitations imposed by Sony that specifically strip any form of real modding customization by not allowing anything that uses external assets or scripts, there are currently 151 mods (and that number is building daily) ready to go for users when mods finally go live this week.
So what mods should you download? Check out my list of recommended ones below!
UCO: Unified Clothing Overhaul by AndrewCX. | With the lack of external assets allowed in the game it means custom outfit pieces will never be available to PS4 users. With this UCO mod, users will be able to upgrade all armor/clothes/hats/helmets/bandanna’s and glasses, layer more armor pieces over more clothes and color swap the appearance of clothing/armor & raider power armor among other options.
UCO Pipboy Color Swap Enabler by AndrewCX. | This mod enables users to change the color of their players pipboy by offering 59 different colors and patterns to use. There are some special instructions to follow to ensure this mod works.
Ultimate Vault Attire by Guidion | This mod allows users to craft and mod vault jumpsuits, vault tech armor and scientist outfits. Ballistic weave, vault numbers, legendary effects and suit linings can also be altered when crafting.
Waste Anchorage Hairstyle by TheRealElianora | This will probably be the only ‘hair mod’ PS4 users will ever get. This new hairstyle combines the “Waste Maiden” with the “Anchorage” hairstyle and is available for both genders.
NPC Pipboys for PS4 by Batta0909 | Small mod that makes pipboys usable by companions and settlers. They have no actual use and cannot be used by the player but adds to the overall effect if building settlements within a bunker/vault.
Clean and Smooth Settlements by Okie1682| For those like me who have completed the game and are focusing on settlement building, Okie1682 is releasing his ‘clean and smooth’ settlement mods that basically strip the settlement of all debris and junk, tress and foliage, rebuilds broken benches and some buildings – basically, it leaves a blank canvas ready for building and the best bit, this mod should work on pre-existing game saves though Okie1682 has noted that buildings and items may appear to be floating in areas where the ground has been smoothed out on your game save but a it’s easy enough to scrap and rebuild. So far, the following settlements cleaned up include:
Starlight Drive-in | Egret Tours Marina | Sanctuary Hills | Somerville Place | with more to come!
Settlement Resource Alignment by Race4it2 | This little mod improves resources for selected water pumps (Water Purifier now 100 water units) , small generator (300 power) and tato plant (6 food) and increases the length of copper wiring from 500 to 5000.
GoodNeighbour Player Home by Tony1912 | This mod introduces a multi-level player home within the walls of GoodNeighbour. Located Next to the Third Rail this ex apartment offers a workshop with all build functions plus power. There’s fast travel too and from this location. 4 Balconies, no clutter – just move in and build!
Settlement Build Budget x10 by AndrewCX | A great mod that increases the build budget of all settlements to 10 times their default values. The only downside is this mod will not work on save games and will only work on a new play through – which AndrewCX notes is down to modding restrictions placed by Sony.
Prisoner Shackles by mlucke | This fun mod takes the shackles used by the disciples in Nuka World and makes them available to your settlements. Includes a prisoner mat that come with various poses, a craftable shock collar and cages.
Wild Plants and Alcohol for Settlements by 3lric | This mod brings in a massive selection of wild plants found in the commonwealth and make them available to transport into your settlements. Includes plants like Wild Melon, Wild Mutfruit, Wild Tarberry and HubFlower along with a range of planters and a massive selection of craftable alcohol via the cooking stations.
Cheat Container by Vicyorus | A must for any player, the cheat container is a small tool box located outside each and every settlement and contains 60,000 units of each building component. This, at the moment, does not re-spawn but there are load instructions on how to get these to refill.
Workbench Anywhere by AndrewCX | This mod allows users the create a “Spawn Beacon – Workshop Workbench” that can be used like a grenade to spawn a workshop workbench anywhere in the game world. This mod is heavily restricted though and only seems to work on locations that have been ‘cleared’ but will not form part of
Get All Perks by mttprc11 | As it states, unlocks all perks within the game and also includes a standard riffle with 9999 ammo, 9999 stimpacks and 99999 caps. As it’s untested, author notes this may not work on existing game saves.
Oil Rig Player Home by ArogueModder | This massive structure will appear on your pipboy after installing as ‘oil rig’ and is a playable home with Workshop, Navmesh, Map Markers and a Vertibird Landing Pad. ArogueModder notes that this will disable map boarders on your game.
Limited Minutemen Quests by Chucksteel | This much needed mod reduces the number of quests Preston can give you at once from three to one. No new quest will be offered until the current one has been completed!
As noted above, mods are coming thick and fast and will change the way you play Fallout 4. Are there any specific mods you are looking forward to? Something that should be on this list? Sound off in the comments section!
The latest patch update to Fallout 4 (released today on PC and coming soon to consoles) includes an update to Bethesda’s Creation Kit which now offers mod support for PS4 mods. The expectation is that the next scheduled update will finally include mods to be opened for PS4 users playing Fallout 4.
The previously stated restrictions involving no external assets and minimal mod storage space are still in effect though as of this post there are currently 29 mods available for the PS4 (that number raised by 5 in the 10 minutes since I began writing this post) that will be available for when mods go live.
The small mod storage space on PS4 consoles shouldn’t be too worrisome for players as the current “no external assets” restrictions currently in place mean available mods shouldn’t be much larger than a few MB each.
The current listed mods include the hugely popular “cheat container” that offers players a small toolbox in Sanctuary full of 10,000 units of each building component (plants not included), an “unlock ballistic weave” mod for those (myself included) who encountered a bug with Tinker Tom not offering ballistic weave for clothing items after completing Railroad tasks or for those who did not side with the Railroad.
The “Beantown Interiors Project” has been ported to PS4 as well which opens up 30 buildings in Concord, Jamaica Plains and Hyde Park, among others, that have been boarded up and inaccessible to players and Elianora’s “Waste Anchorage” hairstyle mod along with her “Tweaks and Fixes all-in-one” mod and “Companion Appearance Overhaul” mods are live too.
Those worried about the lack of external assets affecting the amount of mods coming to Fallout 4 need only take a look at the current list of Skyrim mods for PS4 which is currently sitting at over 750 listed mods. Granted these mods will never reach the same customization offered to Xbox One and PC users.
Mods for PS4 users playing Fallout 4 are due later this month.
It’s a sucky time to be a PS4 console owner, even more so if you’re one who was expecting mod support for Fallout 4 and Skyrim. The battle of mod support between Bethesda Studios and Sony had become such an epic pile of shit that neither side were offering reasonable answers as to why mods were cancelled for PS4 users in the first place. Sony literally kept tight lipped on the topic, Bethesda placed the target sign on Sonys back while PC and Xbox users reveled in the mass amount of mods available for Fallout 4 and the soon to be released Skyrim Special Edition.
Now it seems the two sides have found a ‘reasonable’ common ground that will actually see mod support come to PS4 users for Skyrim when the game releases October 28th and then later on for Fallout 4 players – but – it’s not going to be in the same capacity that PC and Xbox One users have been graced with.
“Mod support will come to Skyrim first,” Bethesda explained today in a blog post. “We and Sony have worked hard to make this possible. Mods on PlayStation 4 will allow you to modify and create your own content by using our Creation Kit available here. You will not be able to upload external assets with your PlayStation 4 mods, but you will be able to use any assets that come with the game, as most mods do. By creating a Bethesda.net account, you’ll be able to browse and try mods right from within the game.”
“You will not be able to upload external assets” is the bad words in the above statement that heaps another pile of crap onto an already big pile of crap for PS4 owners. What this means is that unless the mod comes from a vanilla base that already exists within Skyrim and Fallout 4, it can’t be ported to the PS4 which ultimately kills a large bulk of mods from settlement additions, outfits, hair options and power armor mods that currently exist and use custom created content. It will be interesting to see if anyone creates anything decent and worthwhile porting into the game with the vanilla bases available.
Oh and lastly, word has it, unlike Xbox’s 2gb mod storage limit, PS4 users are being awarded 900mb of mod space.
So one now has to wonder – what’s the point of allowing mods at this late stage if it is going to be so greatly limited? Is it so Bethesda remains true to their word that Skyrim Special Edition and Fallout 4 got their mods?
How much is an Xbox One these days?
Bethesda finally went about and released some further notes about mod space for Skyrim Special Edition on ps4 and Xbox One consoles when the game drops on October 28th. Once again, Xbox One is coming up on top with a whopping 5GB limit compared to PS4’s 1GB. This compares to the previously announced 900MB cap for PS4 consoles for fallout 4 mods.
Why the space difference? All comes down to external assets. As Sony is refusing mods that require them, the range of mods will be much smaller and will not require much space within the PS4 console while Microsoft’s Xbox One has been more than open to allowing mods that use them.
There is still no official word on when mods will hit for PS4 users playing Fallout 4.