Not for the squeamish, the up-coming Friday the 13th: The Game coming soon to consoles and windows dropped a new trailer showcasing some more of the classic killer and his new ability to ‘fast warp’ to certain locations within the camp ground map.
Check it out below.
The game, due for release later this year, is a third person horror/survival multiplayer game which will see players take on the role of a (more than likely doomed) counselor or the monster himself Jason Voorhees. It is your aim to either escape or kill, and while playing as a counselor allows you to work together to try and take Jason down, if you have to kill off your camp mate to save yourself….you’ll be able to do that too.
The devs have taken inspiration straight from the long running series and have carefully crafted the environment of Camp Crystal Lake, Jason and the camp counselors to remind us of everything we remember about Friday the 13th, right down to the visual fidelity of the 80’s.
Starting out strictly as a multiplayer game, Friday the 13th has now evolved into including a single player aspect thanks to increased interest from fans and extra funding. It is this new addition that has seen the release pushed until “sometime early 2017”.
“Single player will consist of objective-based missions where you take control of Jason. You’ll get to see missions that will remind you of the movies, as well as entirely new scenarios to sink your machete into!”
To get a feel of what to expect – and what can be done, check out Pax West 2016 Kill Montage trailer below. Be warned, even for digital content, it’s graphic!
For all the news on the games release plus extra videos and behind the scenes info check out the official website.
Classic console game series Marvel Ultimate Alliance has been given a re-birth as Activision and Marvel bring the classic series to next gen consoles but it’s not all good news as fans balk at the costly price.
Boasting one of the biggest rosters ever seen in any Marvel based game, Marvel Ultimate Alliance and it’s follow-up Ultimate Alliance 2 have been brought to next gen consoles allowing old fans to replay the classic games and new fans the chance to finally play those games not available on current consoles. The first Marvel Ultimate Alliance features 22 playable characters including Captain America, Black Panther, Storm and The Invisible Woman and included more than 140 iconic Marvel characters such as Psylocke, Winter Soldier and Loki spread across its story. Players can customize and upgrade their squad of heroes in the single-player campaign, co-op and competitive online and local multiplayer for up to four players.
It’s successor, 2009’s Ultimate Alliance 2 followed the Marvel Civil War story line and included an impressive roster similar to the games first outing.
From Executive Producer Mike Jones, “The team did work really hard on improving performance, some UI and graphic enhancements as well as making the games compatible with modern platform features.” Jones adds that the games “play really smooth.” Upon original release, both games included DLC that included extra characters, alternate outfits and comic missions but since the bundle’s release, it’s been noted the DLC that was part of Ultimate Alliance is missing while UA2 does include the DLC. It’s a bit of a kick in the face for fans who weren’t told about this prior to purchasing the bundle.
Speaking of which, both games, currently available on the Aussie PSN store can be bought separate for $50 each (yes $50 per game!!!) or as a bundle for $60. While most are excited about seeing the games available on their next gen console, the high price point on decade old games – some of which are missing dlc – is another misstep.
News on Fallout 4 DLC has been pretty scarce since the games release late last year and while we knew it was coming, just how much was coming and what we would get was being kept a surprise but yesterday, Bethesda let the cat out of the bag and let us all in on what’s to come.
In an update on their blog, Bethesda revealed the first wave of DLC content, announced a price hike for season passes and confirmed that mods were in fact on their way.
The first of the three announced DLC packs titled Automatron (March 2016 release) will see players hunting the wasteland for evil robots that have been released by the mysterious Mechanist. As players go about finding and destroying these robots, we’ll be able to harvest parts and build and mod our own custom robots that we can assign as companions. From Bethesda: “Choose from hundreds of mods; mixing limbs, armor, abilities, and weapons like the all-new lightning chain gun. Even customize their paint schemes and choose their voices!“
The second DLC titled Wasteland Workshop (April 2016 release) will see players literally hunting and taming their own wasteland creatures. Raiders to Mirelurks to Deathclaws, players will be able to tame them or set them off in battle against each other. The second part of this DLC looks to address one of the games biggest and most interactive features of settlement building (which I have come to love) and will include a stack of new settlement design options including additional lighting, letter kits and more.
The third and final DLC release is the biggest and most promising of the lot, titled Far Harbor (May 2016 release) is a full game add-on that will see players taking on a new case from Valentine’s Detective Agency to find a missing woman that will see you travel to the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. An unrest has evolved between the townspeople, the synths and the children of the Atom and it’s your responsibility to find this missing woman while trying to evoke peace between the factions.
Bethesda is promising this third DLC will be the biggest landmass add-on they’ve ever created, filled with “new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours.”
While only three DLC announcements have been made, Bethesda are promising much much more is on it’s way and have therefore upped the season pass plan from US$29.99 to $49.99 (£24.99 to £39.99 GBP; $49.95 to $79.95 AUD). For users who have already bought the season pass, you guys are set and no further charges will be given. Those not yet with the season pass will still be able to nab the cheaper pass up until Feb 29th when the price increases on March 1st 2016.
Beyond this announcement, Bethesda have also announced beta testing for these new DLC packs will be open to players who have joined their Bethesda.net website (registration is still open) and those lucky enough to be given the option of playing the beta’s will also be able to level up and keep their stats as they progress.
Bethesda are still working on the highly anticipated ‘creation kit’ modding tool for PC and console users.
For all the info on the upcoming DLC packs click here
It’s been some time since the Call of Duty Black Ops 3 Beta was released and we all got to see a small glimpse of just what Treyarch has in stall for the newest installment of the first person shooter series. With less an a month to go before the full game drops, some more information about the customization in both multiplayer and campaign mode has come to light.
Related Topic: First good and bad impressions of Black Ops 3
Treyarch’s game design director David Vonderhaar recently confirmed that yes, customization is coming to multiplayer..
@RobsStang You should perpetuate the myth that their is no character customization in MP and just ignore everything I've said about it. +
Here, we can see head, body and showcase weapon options with ‘variants’ listed in between each category – no word yet on what that entails – plus a taunts and gestures option included.
When it comes to campaign mode, players WILL be able to play as either a male or female soldier and will also have the ability to customize this character which will also transfer into cut scenes. Check it out in the video below (3:10 mark) which shows the option to change gender, head and body load outs.
While not as in-depth as Advanced Warfare, the customization options offered up so far do mean that the clone-experience we all went through in the beta will not be happening in the full game!
Call of Duty Black Ops 3 will be available on November 6th for PS3, PS4, Xbox 360, Xbox One and PC. For the first time ever in the series, the game also features a 4 player campaign for PC and current generation consoles.
Star Wars fans unite as the playable beta for the soon-to-be-released Battlefront game is now open for play and it’s FREE for all PS4, Xbox1 and PC users! While I may not be the biggest star wars fan, I am fond of the series and what it has to offer to both cinemas and gaming and by the looks of it, both are set to make a big impact on fans.
The free playable beta straight up offers three modes of play – a ‘survival’ mode on tatooine that can either be played solo or with a friend in co-op that has you as a rebel fighter going up against hoards of storm troopers, shock troopers and AT-TE’s. There’s also two multiplayer modes open for play with ‘drop zone’ that is basically a zone wars game and the larger scale ‘walker assault’ which pits rebel soldiers against storm troopers, AT-AT’s, player controlled tie fighters, Luke Skywalker and Darth Vader.
Of the three game modes, it’s the ‘walker assault’ that’s the biggest draw card showcasing a ridiculously large free-roam map with a total of 40 players within a single game. For the most part, I found myself splitting my time between the two multiplayer maps enjoying both game modes equally.
That said, the beta is not without it’s problems even though the game will appeal to both star wars fans and first person shooter fans.
*The graphics are just insane. Like crazy insane. The snowy, rocky landscape featured in Hoth’s ‘walker attack’ is crisp and lush and textured while the reddish and brooding terrain on Sullust in ‘drop zone’ is equally stunning. From steaming sinkholes to snow capped mountains, DICE have truly created a beautiful looking game. Even when in a 20v20 game of Walker Attack, everything is incredibly detailed and sparse and visual.
*Game play is incredibly smooth. All three game modes available, while mostly standardized within multiplayer games, feel new and fresh and make use of the entire map. Weapons don’t feel over powered and the bonus cycler rifle is a personal favorite weapon.
*Servers ran well and so far have had no issue with getting kicked out of a game, lagging or even finding a game. Even the ability to join friends in the same lobby was pretty pain free thanks to the size of the games.
*The multiplayer hub is a neat idea that allows users -while waiting for a game to start – to customize either their star card hands (more on that later) choose their weapons or customize their player without the worry of being ported into a starting game without saving any changes. Once ready, you can then jump straight into the game and continue on the fight for good…or evil, though don’t linger for too long as there is a limit of being idle before being booted from the server.
*Customization, while not a feature in the beta, will be open upon the games full release and will include male and female characters. Storm trooper customization will be limited (no pink and purple storm troopers in this game!) but there is an option to remove the helmet and customize your players head/face. Rebel soldier customization will be more generous in what it has to offer.
*The game feels like it’s Star Wars. And in general, that’s what fans want. Battlefront doesn’t feel like a rip-off or even sub-par, it feels like what we’ve known and loved for all these years.
*The Star Cards your player holds ultimately decide what ‘accessories’ your player holds. From thermal detonators to sniper rifles to jump packs, each one offers the ability to change up game play. The downside is that at any given time, you can only hold two cards, though I’ve seen some players with three, and it feels limiting to what you can allow your character to start with.
*The blasters are a great addition to the game and the four available in the beta flow across both troopers and rebel soldiers – but, there are no options for add-ons. No scopes, no grenades, no quick-cool-down feature. I guess this would keep things pretty even between teams but once again, feels limiting to what one could do when the game starts.
*Walker Attack is a fantastic game mode – when you’re selected to play on the side of the empire. The only major downside of this mode is that it’s so one sided with the rebels attempting to outrun the empire and their AT-AT’s and AT-ST’s to stop the assault with coordinated airstrikes via controlled satellites that of the 15 or so games I played, the rebels won just once.
For any damage to be done to the massive AT-AT’s, the rebels must control two uplink points at once to call in a friendly attack but when it’s rebels vs empire troopers and walker vehicles…it all becomes too difficult and one sided.
*Spawning, as per the norm, was a nightmare. With such massive maps, getting killed only to respawn literally in the middle on nowhere kills the momentum, especially when you have to run to the opposite side of the map just to catch up with other players who found themselves in the same situation. The flip side is finding the enemy spawning directly behind or even beside you in random sporadic moments of wtf?!.
For what’s on offer in the beta, Battlefront actually impressed me to a point where i’m actually excited to see the whole game once it’s released and finally make the decision to add it to my list of pre-orders. For EA and DICE, I think they achieved what they set out to make – a game that feels true to the Star Wars status.
Yesterday, Treyarch’s Black Ops 3 beta access opened to PlayStation 4 users worldwide (with an access code) offering players the chance to get their teeth into the bare bones of the game before it releases in full in early November. Upon first impressions, Black Ops 3 destroys the abomination that was Advanced Warfare and offers up a sturdy modern throwback to the ground based warfare we had come to love with the first person shooter series.
My first experience with this beta didn’t go off to a good start however with a corrupt install followed by an extra agonizing 7 hour wait for the 12gig file to download. Thankfully, past that, my issues with the game were relatively minor (paintshop refused to work, matchmaking/server issues) compared to others who have been experiencing full crashes.
As of writing this, I’ve spent just shy of about 5 hours with the game (though currently there are server issues meaning I’m sitting in a lobby unable to play), the three available maps, a handful of the game modes and four of the specialists (the other four are unlockable in the beta). Black Ops 3 honestly feels like a true Call of Duty game, one that has the right amount of modern elements without jumping into the ludicrous (AW anyone?) and exciting new features that makes this new COD game feel fresh.
So…the hits and misses so far:
*THE TOKEN UNLOCK SYSTEM: Treyarch have brought back their token unlock system and combine 10 which I personally have never been a fan of as trying to get a balance across a primary, a secondary, wildcards and perks with only 10 elements is proving to be tough. Advanced Warfare’s level unlock and combine 13 system felt more comfortable and more achievable than waiting for tokens to build up before unlocking items, though I do like and remember enjoying the gun level up system which is also back.
*SPAWNING: Bad spawning usually plagues the COD series early on in releases and BO3 is falling into the same trap with team spawn points reversing sides very very quickly throwing game play off somewhat. Quite a few times I’ve found myself having to turn back because the enemy has quickly begun to spawn behind me.
*SPARROW: Outrider’s ‘sparrow’ compound bow is a very sluggish weapon to use and as a fan of the crossbow from previous series, this compound bow – while powerful – becomes rather pointless when you factor in the slowness of use in fast game play modes. Fingers crossed a crossbow is available in the full release.
*MELEE: What happened to Melee?! I mean, it’s still there, but in a sort-of-drunken-punch kinda way that actually has little to no effect on the opponent. Being able to be quick on the R3 button in that moment of surprise is a skill that requires many attempts to master and now, the little girl punch we have feels lost and is sorely missed.
*SPECIALIST PERSONALIZATION: I know it’s coming in the full game, but I did believe we were going to get a taste of specialist customization in the beta. I’m being picky I know – I just HATE multiplayer games filled with clones of the same character!
*THE CHAIN BASED MOVEMENT SYSTEM: How refreshing is this new movement system?! The unlimited sprint mixed with a boost jump mixed with wall running mixed with a decent knee slide all whilst shooting and reloading is a great new element to the game. While wall running took a few attempts to nail (it’s pretty easy once you get the hang of it) it’s a very cool addition to the game play that feels quite effortless and allows for some rather sneaky movement to place you behind the enemy team.
*GAME PLAY: I will say, I originally felt the game to be heavy and slow, but after a few plays, I realized that I had become so used to Advanced Warfare’s flight system and that in fact, BO3 was how it used to be – a brutal ground based war that relies on a mix of precision and stealth rather than speed.
*THE CARNAGE: The damage caused by Outrider’s ‘sparrow’ bow is quite gory and graphic with body parts flying about the place and on more than a few occasions, my characters was left without any legs after getting to close to a cooked frag!
*POST-GAME LOBBY: I love the post-game lobby showcasing the matches three top scorers. It really adds to player determination to do well and basically boast about how awesome they were in that match. Once specialist personaliztion comes in to effect, this new feature will look even more better!
*THE MAPS: In the beta, there are four maps available, and to me, are in the medium sized range. They’re not nuketown short and they’re not Stonehaven large but all four showcase the beautiful graphics and the possible game play involved, taking advantage of the new swimming and wall-running features. Of the four previewed in beta mode, ‘Combine’ was my favorite as it offered a great balance for both snipers and ground runners.
*PAINTSHOP: A fun new element within the series that allows for deeper personalization – of your weapons. I did have a quick play around with it, but when it comes to this type of stuff….i’m not that creative, but being able to blast around with a shotgun covered in pink flames does feel pretty cool!
*POWERFUL SILENCERS: I’m a runner/gunner player who mostly relies on catching the enemy team off guard and it’s proven difficult in past COD games with silences significantly reducing the damage effect of a weapon. In BO3, I found the silencers to have much more effect and damage which makes the way I play that much more effective.
I do have a lot of love for the Call of Duty series and it’s refreshing to see Treyarch taking note of what we hated about AW and offering us a true call-back to the series so many of us love. Black Ops 3 is THAT modern era ground based war that needed to happen to bring back the love to the series that forces players to use stealth and precision over speed and height. This beta has me excited to experience the full release from zombies to campaign to multiplayer.
PS4 Beta experience ends August 23rd and starts up for XBox August 26th.